Raija Hämäläinen - List of publications (list date: 20.1.2016) A - Peer-reviewed scientific articles Scientific articles in international journals with referee practice: Hämäläinen, R., De Wever, B., Malin, A. & Cincinnato, S. (2015). Education and working life: VET adults problem-solving skills in technology-rich environments. Computers & Education. 88, 38-47. De Wever, B., Hämäläinen, R., Voet, M. & Gielen, M. (2015). A wiki task for first-year university students: The effect of scripting students' collaboration. The Internet and Higher Education. 25, 37 44. Hämäläinen, R. & Cattaneo, A. (2015). New TEL Environments for Vocational Education - Teacher's Instructional Perspective. Vocations and Learning: Studies in vocational and professional education. 8(2),135-157. Laine, K. & Hämäläinen, R. (2015). Collaborative business planning in initial vocational education and training, Journal of Vocational Education & Training. 67(4), 497-514. Hämäläinen, R., Cincinnato, S., Malin, A. & De Wever, B. (2014). VET workers problem-solving skills in technology-rich environments: European approach. International Journal for Research in Vocational Education and Training. 1(1), 57-80. Hämäläinen, R. & Oksanen, K. (2014). Collaborative 3D learning games for future learning: teachers instructional practices to enhance shared knowledge construction among students. Technology, Pedagogy and Education. 23 (1), 81-101. Hämäläinen, R. & Laine, K. (2014). Classroom Orchestration: Balancing between Personal and Collaborative Learning Processes. International Journal of Virtual and Personal Learning Environments (IJVPLE). 5(3), 33-50. Oksanen, K. & Hämäläinen, R. (2014). Game Mechanics in the Design of a Collaborative 3D Serious Game. Simulation & Gaming. 45(2), 255-278. Tynjälä, P., Häkkinen, P. & Hämäläinen R. (2014). TEL@work - towards integration of theory and practice. British Journal of Educational Technology. 45(6), 990-1000. *Hämäläinen, R. & De Wever, B. (2013). Vocational education approach: New TEL settings new prospects for teachers' instructional activities? International Journal of Computer-Supported Collaborative Learning. 8(3), (271-291). Oksanen, K. & Hämäläinen, R. (2013). Perceived Sociability and Social Presence in a Collaborative Serious Game. International Journal of Game-Based Learning. 3(1), 34-50. Hämäläinen, R. & Oksanen, K. (2012). Challenge Of Supporting Vocational Learning: Empowering Collaboration In A Scripted 3D Game How Does Teachers Real-Time Orchestration Make A Difference? Computers & Education. 59(2), (281 293).
Häkkinen, P. & Hämäläinen, R. (2012). Shared and personal learning spaces: Challenges for pedagogical design. The Internet and Higher Education. 15(4), (231 236). Hämäläinen, R. (2012). Methodological Reflections: Designing and Understanding Computersupported Collaborative Learning. Teaching in Higher Education. 17(5), (603-614). Hämäläinen, R. (2011). Using a game environment to foster collaborative learning: a design-based study. Technology, Pedagogy and Education. 20(1), (45-62). Hämäläinen, R. & Vähäsantanen, K. (2011). Theoretical and pedagogical perspectives on orchestrating creativity and collaborative learning. Educational Research Review. 6(3), 169 184. Hämäläinen, R. & Häkkinen, P. (2010) Teachers instructional planning for computer-supported collaborative learning: Macro-scripts as a pedagogical method to facilitate collaborative learning. Teaching and Teacher Education. 26(4), (871-877). Kobbe, L., Weinberger, A., Dillenbourg, P., Harrer, A., Hämäläinen, R., Häkkinen, P. & Fischer, F. (2007). Specifying computer-supported collaboration scripts. International Journal of Computer- Supported Collaborative Learning. 2(2/3), (211-224). Bluemink, J., Hämäläinen, R., Manninen, T., & Järvelä, S. (2010). Group-level analysis on multiplayer-game collaboration: How do the individuals shape the group interaction? Journal of Interactive Learning Environments. 18(4), (365-383). Hämäläinen, R. & Arvaja, M. (2009). Scripted collaboration and group-based variations in a higher education CSCL context. Scandinavian Journal of Educational Research, 53(1), 1-16. Hämäläinen, R., Oksanen, K. & Häkkinen, P. (2008). Designing and analyzing collaboration in a scripted game for vocational education. Computers in Human Behavior. 24(6), 2496-2506. Hämäläinen, R. (2008). Designing and evaluating collaboration in a virtual game environment for vocational learning. Computers & Education. 50(1), 98-109. Hämäläinen, R. Manninen, T. Järvelä, S. & Häkkinen, P. (2006). Learning to Collaborate: Designing Collaboration in a 3-D Game Environment. The Internet and Higher Education, 9(1), (47-61). Other peer-reviewed scientific articles: Oksanen, K., Lainema, T. & Hämäläinen, R. (2016, in press). Learning from social collaboration a paradigm shift in evaluating game-based learning. In R. Zheng & M. Gardner (Eds.) Handbook of Research on Serious Games for Educational Applications. Hämäläinen, R., De Wever, B., Cincinnato, S. & Malin, A. (2015, in press). Vet adults problemsolving skills - prospects for workplace learning. Conference proceedings in Work and Learning in the Era of Globalisation: Challenges for the 21st Century. Singapore. Malin, A. & Hämäläinen, R. (2015). Key Information-Processing Skills and Earnings. In T. Fridberg, A. Rosdahl, V. Halapuu, A. Valk, A. Malin, R. Hämäläinen, A. Fremming Anderssen, B. Bjørkeng, H.
Størset, J. Sønnesyn, A-C. Larsson, P. Lind & E. Mellander (Eds). (2015). Adult Skills in the Nordic Region, Key Information Processing Skills Among Adults in the Nordic Region (pp. 233-244). Nordic Council of Ministers 2015. TemaNord 2015:535. Hämäläinen, R., Schwendimann, B., & Cattaneo, A. (2015). Tutorial on CSCL in Vocational Education and Training (VET): The Current Critical State and Future Solutions. In O. Lindwall, P. Häkkinen, T., Koschmann, P. Tchounikine & S. Ludvigsen (Eds.), Exploring the Material Conditions of Learning: The Computer Supported Collaborative Learning (CSCL) Conference 2015, Volume 2, (pp. 873-876). Gothenburg, Sweden: The International Society of the Learning Sciences. Oksanen, K. & Hämäläinen, R. (2013). Supporting and facilitating collaborative learning in serious games. In C. Vaz de Carvalho & P. Escudeiro (Eds.), Proceedings of the 7th European Conference on Games-Based Learning. (pp. 683-690). UK: Academic Conferences and Publishing International Limited. Oksanen, K., & Hämäläinen, R. (2012). Collaborative Serious Game as a Sociable Computer- Supported Collaborative Learning Environment. In P. Felicia (Ed.), Proceedings of the 6th European Conference on Games-Based Learning (pp. 364-371). UK: Academic Publishing International Limited. Hämäläinen, R. & Oksanen K., (2011). Designing, orchestrating and evaluating inter-professional collaboration in a scripted 3D learning space for vocational education. In H. Spada, G. Stahl, N. Miyake, &, N. Law (Eds.), Connecting computer-supported collaborative learning to policy and practice: CSCL2011 conference proceedings. Volume II. (pp.631-635). International Society of the Learning Sciences. Kollar, I., Hämäläinen, R., Evans, M., De Wever, B., & Perrotta, C. (2011). Orchestrating CSCL More than a metaphor? In H. Spada, G. Stahl, N. Miyake, &, N. Law (Eds.), Connecting computersupported collaborative learning to policy and practice: CSCL2011 conference proceedings. Volume II. (pp. 946-947). International Society of the Learning Sciences. Hämäläinen, R. (2010). Different Groups Challenge Pedagogical Design in a Higher Education. In M.L. Albertson (Ed.), Developments in Higher Education. (pp. 81-99). New York: Nova Science Publishers. Häkkinen, P., Arvaja, M., Hämäläinen, R. & Pöysä, J. (2010). Scripting Computer-Supported Collaborative Learning: A Review of SCORE Studies. In B. Ertl (Eds.), E-Collaborative Knowledge Construction: Learning from Computer-Supported and Virtual Environments. (pp.180-194). Hersey: IGI Global. Oksanen, K., Hämäläinen, R., Mannila, B. & Manninen, T. (2010). Designing and Investigating Game Tasks for Supporting Collaborative Learning. In B. Meyer (Eds.), Proceeding of the 4th European Conference on Games-Based Learning. (pp. 291-298). UK : Academic Publishing Limited. Valleala, U., Arvaja, M. & Hämäläinen, R. (2010). Towards research based online collaborative learning. In L. Chova, D. Belenguer & I. Torres (Eds.), Proceedings of EDULEARN 10 Conference. (pp. 5276-5285). 5th - 7th July 2010 Barcelona Spain Valencia, Spain: International Association of Technology, Education and Development (IATED).
Arvaja, M., Hämäläinen, R. & Rasku-Puttonen, H. (2009). Challenges for the teacher's role in promoting productive knowledge construction in computer-supported collaborative learning contexts. In J. O. Lindberg & A. D. Olofsson (Eds.) Online Learning Communities and Teacher Professional Development: Methods for Improved Education Delivery (pp. 263-280). Hersey: IGI Global. Hämäläinen, R. & Mannila, B. (2009). Collaborative 3D Games as Today s Innovations for Learning. In H. Isomäki, P. Häkkinen & J. Viteli (Eds.), Future Educational Technologies. (pp. 59-73). Jyväskylä: Jyväskylä University Press. Arvaja, M. & Hämäläinen, R. (2008). Collaborative knowledge construction during structured tasks in an online course at higher education context. In G. Ollington (Eds.), Teachers and teaching: Strategies, innovations and problem solving New York: Nova Science Publishers. Hämäläinen, R. & Oksanen, K. (2008). Vaiheistettu yhteisöllinen 3D peliympäristö ammatillisen oppimisen työvälineenä. Ammattikasvatuksen aikakausikirja. 29-39. Hämäläinen, R. (2007). Designing pedagogical models to support collaboration in higher education contexts. In P. B. Richards. (Ed.) Global Issues in Higher Education (pp.195-213). New York: Nova science publishers. Dillenbourg, P., Häkkinen, P., Hämäläinen, R., Kobbe, L., Weinberger, A., Fischer, F. & Harrer, A. (2007). Structurer l'apprentissage collaboratif au moyen d'environnements informatiques. Revue Education et Formation. Revue Education et Formation, (286), 45-50. Hämäläinen, R., Oksanen, K. & Mannila, B. (2007). SECURE - turvallisesti rakennustyömaalla. In B. Mannila, R. Hämäläinen & K. Oksanen (Eds.), Pelaa ja Opi. (pp. 25-32). University of Jyväskylä. Finnish Institute for Educational Research. Hämäläinen, R., Oksanen, K. & Mannila, B. (2007). DECORE - löydä sisäinen sisustajasi. In B. Mannila, R. Hämäläinen & K. Oksanen (Eds.), Pelaa ja Opi. (pp. 43-51). University of Jyväskylä. Finnish Institute for Educational Research Oksanen, K., Hämäläinen, R. & Lehkonen, E. (2007). Pelien käyttö oppimisen tukena. In B. Mannila, R. Hämäläinen & K. Oksanen (Eds.), Pelaa ja Opi (pp. 11-15). University of Jyväskylä. Finnish Institute for Educational Research. Oksanen, K., Hämäläinen, R. & Mannila, B. (2007). VOLTAGE - täsmäisku pientalon sähköistykseen. In B. Mannila, R. Hämäläinen & K. Oksanen (Eds.), Pelaa ja Opi. (pp. 33-42). University of Jyväskylä. Finnish Institute for Educational Research. Mannila, B., Hämäläinen, R., Oksanen, K. & Koutaniemi, L. (2006). Secure - Scripted PedaGame in 3D Environment for Vocational Learning.12th International Conference on Technology Supported Learning & Training. (pp. 227-230). Berlin: ICWE GmbH.
Hämäläinen, R. (2006). Scripting collaborative learning in two different virtual game environment. In J. Enkenberg, M.B. Kenz, O. Hatakka. (Eds.) Emerging Practices in Educational Technology (pp.13-28). University of Joensuu: Savonlinna Derpartment of Teacher Education. Hämäläinen, R. & Häkkinen, P. (2006). Verkkotyöskentelyn vaiheistaminen yksilöllisen ja yhteisöllisen oppimisen tukena. In S. Järvelä, P. Häkkinen & E. Lehtinen (Eds.) Oppimisen teoria ja teknologian opetuskäyttö. (pp. 230-246). Juva: WSOY. Bluemink, J., Järvelä, S., Hämäläinen, R. & Manninen, T. (2006). Group Dynamics in Collaborative Virtual Game. In J. Multisilta & H. Haaparanta (Eds.), Proceedings of the workshop on human centered technology (pp. 163-171). Pori, Finland Hämäläinen, R., Bluemink, J., Häkkinen, P. & Järvelä, S. (2005). 3D verkkopelien mahdollisuuksia yhteisöllisessä oppimisessa - Sosiaalinen toimintaseikkailu yhteisöllisten taitojen kehityksen tukena In: S. Tella, H. Ruokamo, J. Multisilta & Smeds: Opetus, opiskelu, oppiminen, Tieto- ja viestintätekniikka tiederajat ylittävässä kontekstissa. (pp. 191-206). Rovaniemi: University of Lapland. Hämäläinen, R., Häkkinen, P., Järvelä, S. & Manninen, T. (2005). Computer-Supported Collaboration in a Scripted 3-D Game Environment. In T. Koschmann, D. Suthers, & T. -W. Chan (Eds.), Computer Supported Collaborative Learning 2005: The Next 10 Years (pp.504-508). Mahwah, NJ: Lawrence Erlbaum. Hämäläinen, R. (2005). Pedagoginen suunnittelu ja oppimisen vaiheistaminen ammatillisen oppimisen tukena Pintakäsittelyn oppiminen Mustakarhu verkkopelin avulla. Tampere University. In ITK`05. Tampere University. Hämäläinen, R. (2005). Scripted game environment as an aid in vocational learning concerning surface treatment. In Ruokamo, Hyvönen, Lehtonen & Tella (Eds.) Teaching-Studying-Learning (TSL) Processes and Mobile Technologies; Multi-,Inter-,and Transdisciplinary (MIT) Research Approaches (pp.115-122). (Best paper award) Hämäläinen, R., Häkkinen, P., Bluemink, J. & Järvelä, S. (2004). escape : yhteisöllisen oppimisen peliympäristö, In M. Kankaanranta, P. Neittaanmäki & P. Häkkinen (Eds.), Elektronisten pelien maailmoja. (pp. 257-266). University of Jyväskylä. Finnish Institute for Educational Research. Hämäläinen, R. & Häkkinen, P. (2004). Virtuaalisen 3D-peliympäristön vaiheistaminen yhteisöllisen oppimisen tukena (pp.112-117). In ITK`04. Tampere University. Hämäläinen, R. (2003). Integrating ICT in elementary school education; A Tour Around the World. In J. Lasonen & L. Lestinen (eds.). UNESCO Conference on Intercultural Education. Teaching and Learning for Intercultural Understading, Human Rights and a Culture of Peace. Conference Proceedings. UNESCO Conference on Intercultural Education. CD 2/2003 Hämäläinen, R. (2003). Tieto- ja viestintätekniikan opetuskäytön integraatio -Realistinen tulevaisuuden visio vai mahdoton tehtävä. In TUOVI:ITK 03 Tutkijatapaamisen artikkelit, Levonen Jarmo & Järvinen Tiina (Eds.). Tampere University.
B - Non-refereed scientific articles Malin, A. & Hämäläinen, R. (2014). Kansainvälinen aikuistutkimus tarjoaa uusia mahdollisuuksia inhimillisen pääoman tutkimiselle. Hyvinvointikatsaus, 3, 24-29. Kotila, H., & Hämäläinen, R. (2014). Pääkirjoitus. Ammattikasvatuksen aikakauskirja, 16 (3), 4-6. Oksanen K. & Hämäläinen R. (2011) Yhteisöllistä oppimista pelaamalla tutkimustuloksia pähkinänkuoressa. In K. Oksanen, B. Mannila & R. Hämäläinen (Eds). Gamebridge kohti ammatillisia avaintaitoja. (pp. 39-58). University of Jyväskylä. Finnish Institute for Educational Research. Oksanen K. & Hämäläinen R. (2011) Game Bridge peli inhimillisestä kestävyydestä. In K. Oksanen, B. Mannila & R. Hämäläinen (Eds). Gamebridge kohti ammatillisia avaintaitoja. (pp. 25-38). University of Jyväskylä. Finnish Institute for Educational Research. C - Scientific books (monographs) T. Fridberg, A. Rosdahl, V. Halapuu, A. Valk, A. Malin, R. Hämäläinen, A. Fremming Anderssen, B. Bjørkeng, H. Størset, J. Sønnesyn, A-C. Larsson, P. Lind & E. Mellander (Eds). (2015). Adult Skills in the Nordic Region, Key Information Processing Skills Among Adults in the Nordic Region. Nordic Council of Ministers 2015. TemaNord 2015:535. K. Oksanen, B. Mannila & R. Hämäläinen (Eds). (2011). Gamebridge kohti ammatillisia avaintaitoja. University of Jyväskylä. Finnish Institute for Educational Research. B. Mannila, R. Hämäläinen & K. Oksanen (Eds). (2007). Pelaa ja Opi. University of Jyväskylä. Finnish Institute for Educational Research. D Publications intended for professional communities Kotila, H. & Hämäläinen, R., (2014). (Eds.). Käytäntölähtöinen tutkimus ammattikasvatuksen oppimisympäristöissä. Ammattikasvatuksen aikakausikirja (3/2014). Hämäläinen, R. (2005). Scripting collaborative learning in virtual game environments, In K. Walker (Eds.). Kaleidoscope newsletter, November 2005. Baggetun, R., Barros, B., Fesakis, G., Girardin, F., Hoeksema, K., Hämäläinen, R., Miao, Y. & Vantroys, T. (2004). A review of schemes for modelling scripts. Häkkinen, P., Hämäläinen, R., Kobbe, L., Weinberger, A., Fischer, F., & Dillenbourg, P. (2005/2006). Deliverable 29.1.2: Practical guidelines for scripting CSCL in Finnish, English, German and French. Hämäläinen, R., Kobbe, L., Häkkinen, P., Weinberger, A., Fischer, F., Dillenbourg, P. & Harrer, A. (2005). Deliverable 29.2.2: VDS Course Material Stegmann, K., Bollen, L., Hämäläinen, R., Hoeksema, R., Kollar, I., Rysjedal, K., Saab, N. & van
Borkulo, S. (2005). Report about the 5th Internetional Conference on CSCL. Hämäläinen, R. (2004). Tieto- ja viestintätekniikalla paljon annettavaa opetukseen. Opettaja-lehti. Hämäläinen, R., Häkkinen, P., Arvaja, M. & Mäkitalo, K. (2003). Opettajat ja tutkijat vuorovaikutteisempaa toimintakulttuuria luomassa. Kasvatus 3/2003 (pp.308-312). I Audiovisual material, ICT software Cloubi learning environment (Research based development with Ubiikki Ltd) Currently in piloting use) GameBridge 3D game for vocational education and workplace learning (Research based development with LudoCraft Ltd.): http://www.ludocraft.com/games/gamebridge/ Secure game for vocational learning (Research based development with Korento Ltd.): http://www.snap.fi/services/pedagames/www/pelit.php?peli=secure Voltage game for vocational learning (Research based development with Korento Ltd.): http://www.snap.fi/services/pedagames/www/pelit.php?peli=voltage Decore game for vocational learning (Research based development with Korento Ltd.): http://www.snap.fi/services/pedagames/www/pelit.php?peli=decore escape game for higher education (Research based development with LudoCraft Ltd.): http://www.ludocraft.com/education/escape/