Uusia vuorovaikutustapoja ja -ympäristöjä Marko Nieminen Prof., käytettävyys ja käyttöliittymät Teknillinen korkeakoulu, http://www.soberit.hut.fi/~mhtn Käyttäjäkeskeisen suunnittelun kehityksen teemaluokkia Menetelmät ja menettelytavat suunnittelussa: esim. uudet tiedonkeruu- ja esitystavat, yhteistoiminnallinen suunnittelu, käytettävyyssuunnittelun rooli ja organisointi, käytettävyys liiketoiminnassa Ihmisen toiminta: syvällisempi ja monimuotoisempi ymmärtäminen: kognitio, käyttäjäkokemus (user experience), sosiaalisuus Interaktiotekniikka: vuorovaikutuslaitteet ja välineet, vuorovaikutusympäristöt 1
Tulevaisuus: historiaa The bottleneck in improving the usefulness of interactive systems increasingly lies not in performing the processing task itself but in communicating requests and results between the system and its user. Faster, more natural, and more convenient means for users and computers to exchange information are needed. Jacob & al. 1993 The Problem of HCI Two powerful information processors (human and computer) attempt to communicate with each other via a narrow-bandwidth, highly constrained interface (Tufte, 1989) Research in this area attempts to increase the useful bandwidth across that interface Faster, more natural--and particularly less sequential, more parallel--modes of user- computer communication will help remove this bottleneck 2
Interacting with Computers: Beware! "Persons with heart, respiratory, back and joint problems, or high blood pressure or under a physician's direction to restrict activity should not use the Power Pad without a physician's advice. Pregnant women should not use. Serious personal injury can result. - Power Pad Instruction Manual 3
Best Nintendo Peripheral Nominee http://www.seanbaby.com/nes/periph.htm [See commercial & PowerPad in action] Nintendo Power Pad http://www.vidgame.net/nintendo/peripheral.htm 4
http://www.footmouse.com/ 5
Wii Serious Step User Interface, StepUI We ve created applications that can be controlled using a dance pad instead of the keyboard or mouse. StepMail allows you to read, delete and flag your emai StepPhoto which allows you to organize your photos. Using these applications is fun, helps reduce RSI, and gets you up out of your chair. Brian Meyers, AJ Brush, Steven Drucker, Marc Smith; Microsoft Research [link] [video] http://research.microsoft.com/vibe/projects/stepui.aspx 6
Toimintaympäristö käyttöliittymänä Toimintaympäristö aktiivinen ympäristö pystyy ilmaisemaan tilan ja tilanteen, jossa ollaan vuorovaikutus voi tapahtua myös toimintatilassa olevien muiden välineiden kautta Käyttäjän tila fysiologinen emotionaalinen Sosiaalinen vuorovaikutus ambientroom Ishii & al 1998 (http://spi.www.media.mit.edu/groups/tangible/papers/ambientroom_chi98/ambientroom_chi98.pdf) 7
EVE - Rear-projection virtual reality system http://eve.hut.fi/ TML/TKK, prof. Lauri Savioja & Tapio Takala EVE model by Seppo Äyräväinen Be a Rock Star! Play the Virtual Air Guitar! Instant Rockstar Experiences http://www.virtualairguitar.com/ 8
3D-interaction: Gestures magnetic tracker ultrasonic ranging video tracking TKK/DIVA: conductor with virtual orchestra [video] http://www.tml.tkk.fi/research/diva/ Ambient Interaction E.g. in Universal Access in Human- Computer Interaction. Ambient Interaction: 4th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2007, Held as Part of HCI International 2007, Beijing,China, July 22-27, 2007 [link] Keywords: * HCI * QoS * UML * VoIP * Web services * adaptive interfaces * ambient intelligence * assistive technology * decision making * design modeling * disability * e-learning * elderly people * emergency management * emotion recognition extreme programming * haptic perception * home care * human computer interaction * human factor * information visualization * intelligent interfaces * interactive systems desiign * mobile devices * model-based design * multimodal interfaces * requirements engineering * security * speech recognition * traffic safety * ubiquitous computing * usability engineering * user centered design * user interface design * virtual reality * visually impaired * wearable devices * wireless sensor network 9
Future Trends in UI/HCI (1993/1998) 3D pointing and manipulation and general gesture input Simultaneous two-hand input Stereo display w/3d pointing Virtual input devices Speech Eye input technology Communication and manipulation of multidimensional data Passive monitoring of user attitude Physiological measurements Direct connect! R.J.K. Jacob, J.J. Leggett, B.A. Myers, and R. Pausch, "Interaction Styles and Input/Output Devices," Behaviour and Information Technology, vol. 12, no. 2, pp. 69-79, 1993 Gesture Recognition Multi-Media 3D Virtual Reality and "Augmented Reality Computer Supported Cooperative Work Natural language and speech Brad A. Myers. "A Brief History of Human Computer Interaction Technology." ACM interactions. Vol. 5, no. 2, March, 1998. pp. 44-54 Ajatusten voimalla Brain-Computer Interface http://www.lce.hut.fi/research/css/bci/ The user has a EEG cap on. By thinking about left and right hand movement the user controls the virtual keyboard with her brain activity. Brain Computer Interfaces (BCIs) enable motor disabled and healthy persons to operate electrical devices and computers directly with their brain activity. Biofeedback systems Mittausmenetelmien kehittyessä voidaan päästä jopa pelkkien ajatusten voimalla tapahtuvaan vuorovaikutukseen Anturit, implantit? Vrt. Jacob (1993), Licklider (1960), Sci-fi-kirjallisuudesta ja elokuvista esim. Star Trekin Borgit? (TNG: The Best of Both Worlds ; The Borg are a blend of the biological and the technological. Writer Maurice Hurley derived the name "Borg" from the term "Cyborg" (or cybernetic organism).) 10