Älykäs elinympäristö - skenaarioita Petri Pulli Eeva Leinonen Oulun yliopisto, tietojenkäsittelytieteiden laitos To be or Well be IV, Oulu 11.2.2010 University of Oulu
Skenaariot Havainnollistettu tapahtumakulku, joka lisää kohdeilmiön ymmärtämistä Luova tapa lähestyä kompleksisia ongelmia, joissa monimutkaisia riippuvuuksia ja paljon tuntemattomia tekijöitä Tutkimusmenetelmämielessä ongelmana on skenaarioiden validointi Asiantuntija-arviot Vertaisarviot Konstruktiot/(virtuaali)prototyypit Living Labs
Älykäs elinympäristö; termejä Mobile (mukana kulkeva, langaton viestinta) Ubiquitous (jokapaikan tietotekniikka) Ambient intelligence (läsnä äly) Cloud (laskenta verkossa jossain) Virtual (malli todellisuudesta) Augmented (täydennetty todellisuus) Mixed (laskostettu todellisuus)
Skenaariotyyppejä Kotipääte Kosketusnäyttö palveluportaaliin Mobiilipääte - laajennettu älypuhelin + antureita Älyvaate Älypuhelin kätkettynä asusteisiin Pilviäly Anturoitu verkotettu koti Prosessiäly Kirjasto arkielämän prosessimalleja Robotti koneorja/apuri palvelijana Virtuaali Etä/myötäoleminen/tekeminen
Multidisciplinary academic research Smart Living Environment for Seniour Citizen funded by Academy of Finland 2006-2009 (SESC), 2009-2011 (VESC) and cofunded by JSPS/Japan 2009-2010 (P-SESC) Smart Architecture Motivation and guidance Urban Planning Prof Y. Tuppurainen Living Environment physical Social psychological Value assessments Geriatrics Social Science Prof J.Jyrkämä U. Jyväskylä (assoc) Dr P. Viramo, ODL Information Processing Prof. P. Pulli Prof. O. Martikainen Prof. M. Isomursu, VTT Scenarios and process modeling Information Technology Medical Technology Prof. T. Jämsä Building blocks Tele Health Care Dr I. Winblad J. Reponen Health Care Assessment
Environment Simulation Trusted person (I.e. family) browse Medical Record browse request monitoring Sensing devices (plug-in) Personal DB & Schedule tag refer/cue record query agent User reminder UI monitoring refer update reference Visualisation & Simulation (Game) Provider s DB Personal Ontology Process Engine (Game Engine?) Personalisation Implemented on Mobile Personal Storage Ontology Implemented as Game Rule Base? Personalization/Learning Level Daily Life Process Library Safety Processes MD HIS UI alert request Request/message browse Service provider (plug-in)
Formulate Process Model with Elderly Participation How things are? Cognitive, physical issues? How things could/ should be? Process Model
Process model: Leaving from home and visiting grocery shop Taking with the belongings like the keys Closing the windows etc. Where to find a special product? Familiarity Easiness, comfort Along the journey Friendly personnel Rewarding oneself For the fun Being social Outdoor recreation Multitasking Belongings check Shopping list generator Shop navigator Checking the weather/ circumstances Planning the target and route Dressing and gathering belongings/ equipping oneself Absence of pavement Poor winter maintenance Heavy traffic, crossroads Experience of insecurity Safe/secure operation Ecological Motorized walking-aid Smart traffic lights Home Journey Grocery shop Visiting Need to visit Taking an item from shelf into shopping basket A package troublesome to perceive (small font etc.) Forgetting the product code An environment troublesome to perceive Finding a product Contrast between colours Tighness Domestic product Organic product Good taste Health values Gourmandise Product loyalty Unnoticeable personnel call Friendly customer service Food for reserve Trade description on screen or in earphone Recognizing weigher Item not found Asking help from a salesperson Checking up the ingredients Making the shopping list No need to visit Item found Checking shopping list/ shopping basket Putting the groceries on their places Taking the coat off and putting the belongings on their places No need to visit Need to visit other shops Visiting Something essential missing Packing the groceries Satisfied Paying the groceries Shelves installed very high or low Tightness and darkness of cupboards Wish for convenience Being bohemian Routines in storing food and things (certain containers, preparing fish immediately) Finding the keyhole in the dark Carrying the groceries Melting/freezing products Own shopping bags Cold/warm box Shopping conveyor Technology embedded in shopping bag Problems Values Assistant technology
Process model: Home Problems, Values and Assistant technology Home Checking the weather/ circumstances Planning the target and route Checking up the ingredients Dressing and gathering belongings/ equipping oneself Making the shopping list Taking with the belongings like the keys Closing the windows etc. Where to find a special product? Familiarity Easiness, comfort Along the journey Friendly personnel Rewarding oneself For the fun Being social Outdoor recreation Multitasking Problems Values Assistant technology Belongings check Shopping list generator Shop navigator
Process model: Leaving from home and visiting grocery shop Taking with the belongings like the keys Closing the windows etc. Where to find a special product? Familiarity Easiness, comfort Along the journey Friendly personnel Rewarding oneself For the fun Being social Outdoor recreation Multitasking Belongings check Shopping list generator Shop navigator Checking the weather/ circumstances Planning the target and route Dressing and gathering belongings/ equipping oneself Absence of pavement Poor winter maintenance Heavy traffic, crossroads Experience of insecurity Safe/secure operation Ecological Motorized walking-aid Smart traffic lights Home Journey Grocery shop Visiting Need to visit Taking an item from shelf into shopping basket A package troublesome to perceive (small font etc.) Forgetting the product code An environment troublesome to perceive Finding a product Contrast between colours Tighness Domestic product Organic product Good taste Health values Gourmandise Product loyalty Unnoticeable personnel call Friendly customer service Food for reserve Trade description on screen or in earphone Recognizing weigher Item not found Asking help from a salesperson Checking up the ingredients Making the shopping list No need to visit Item found Checking shopping list/ shopping basket Putting the groceries on their places Taking the coat off and putting the belongings on their places No need to visit Need to visit other shops Visiting Something essential missing Packing the groceries Satisfied Paying the groceries Shelves installed very high or low Tightness and darkness of cupboards Wish for convenience Being bohemian Routines in storing food and things (certain containers, preparing fish immediately) Finding the keyhole in the dark Carrying the groceries Melting/freezing products Own shopping bags Cold/warm box Shopping conveyor Technology embedded in shopping bag Problems Values Assistant technology
Process model: Journey Problems, Values and Assistant technology Journey Absence of pavement Poor winter maintenance Heavy traffic, crossroads Experience of insecurity Safe/secure operation Ecological Visiting Need to visit No need to visit Motorized walking-aid Smart traffic lights Smart goggles No need to visit Basic module GSM 3G Bluetooth Push to talk Bluetooth GPS Loud speakers Microphone Sensors monitoring user s status RFID shopping module RFID reader in the basket RFID positioning Visiting Need to visit other shops
Vanhusten älykäs elinympäristötutkimus Toteutuksessa nyt kaksi Suomen Akatemian rahoittamaa tutkimushanketta, joista toinen Japani-yhteistyössä (Univ. Kyoto) Suomen Akatemia/JSPS (Japan) Future of Living -ohjelmaan valmisteltu hakemus yhdessä japanilaisten (NAIST, Nara/U. Kyoto) Food Chain Management in Smart Living Environment for Seniour Citizen
Jatkosuunnitelmat TEKESin älyrakennusohjelmaan valmisteilla Raahen Pehr Brahe Instituutin vetoisena Kummatti Living Lab - pilotti Tuotteistusmahdollisuuksia yrityksille EU FP7/FP8 - hankevalmisteluun tarkoitus panostaa lähivuosina (Smart Cities / AAL)